![]() In fact, the game literally starts you out with no bullets and expects you to die pretty much immediately. None of them are all that strong, however, so don’t get too attached to any character. The Void Ark houses millions of prisoners, each with unique attributes and appearances. Instead of feeling sympathy, however, I just laughed at their misery. The way the prisoners are dragged through the mud so consistently is enough to make anyone feel sympathy for them. chimed in with some snarky comment made me laugh. Though the plot itself is nothing to gawk at, the writing is absolutely hilarious. Have the Sargasso Nebula be more important to ship to ship gameplay and link the first person gameplay more closely to the strategic map.Īll in all though, I definitely recommend this game to anyone who reckons this might take their fancy, don’t scoff at the price point, this game is a quality product and well worth your money.One of the best aspects of Void Bastards is its dark humor. If I was going to suggest a route to explore for a theoretical sequel is to try and make more of the setting in the environment and level design, the deeper you go have the condition of the ships deteriorate further and further, some zero G in there and space walking. During my first play through there were several gadgets & weapons I didn’t end up even trying, probably says more about my own personal playing style but perhaps there’s scope for different enemies to force the player out of settling too deeply into a comfort zone like I did. The Pirate dialogue never really seems to go anywhere, feels like a missed opportunity. I feel that some aspects of the game are perhaps a bit undercooked - Pirates I only ever encountered face to face once and that was 25 hours in on a subsequent play-through, I’ve always had torpedos. I can certainly see myself steadily working towards rinsing this games achievement list on steam over the next few months for sure. ![]() If anything though, I think I tend to play these games quite conservatively and I hope that the various ‘restriction’ modes available will help coax out more gameplay for me in this game. That Cow Zapper is pretty much essential gear and I’d honestly say the game is roughly 10% worse if you lose the sticky fingers perk (or didn’t have it to begin with). I do generally find myself snowballing pretty quickly and seeing the initially fairly steep difficulty curve really smooth out despite how deep I got into the Sargasso nebula. It’s only when you are sat in front of Void Bastards for a few hours (which is easily done, this game is great fun) that it’s lack of… I dunno… deeper meaning can become an issue for a player like me. When you’ve got 30-40 minutes to kill there’s more than enough to keep you entertained. And in general this is perhaps where the game has excelled as a lunch time time killer. I also find myself wanting something that leans a little bit more into System Shock than perhaps this game actually does, sometimes I want this game to take itself a bit more seriously and be a touch less irrelevant, I wanna spend more time in this universe, but I have the nagging feeling that what I want isn’t really what void bastards us about. Fancy a cuppa tea for Quad damage guv’nor? Nah I’m alright mate. But there’s something about the occupants of the ships in this game that left me a bit cold, there’s something about the quirky British-ness on display that missed the mark for me.
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